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Surprise Bag (10-15 minutes)

                                  The purpose of this ac vity is to introduce vocabulary used in the lesson.
                                  Have all of the students sit in a circle and take turns closing their eyes

                                  and pulling items out of the surprise bag.  Surprise items vary according
                                  to the theme. Each chapter includes picture cards that may be printed
                                  and cut apart for quick lesson prepara on. There are also sugges ons for
                                  real objects to be used with each theme in the modifica ons table.

           The following is a sample script.

          SLP Dialogue                         Students’ Dialogue         Targeted Goal


          Close your eyes, put your hand in, and   (Pulls out a surprise)   3-step direc ons
          pull out a surprise.
          Whose turn is it?                    My turn/David’s turn       Reques ng, turn-taking, ‘who’
                                                                          ques ons

          What would you like?                 I want to grab a surprise   Reques ng, sentence expansion

          What do you have?                    A fish                      Labeling

          What can a fish do?                   Swim                       Object func on

          Please put the fish on the board      (Puts the fish on the board)   1-step direc ons






         During this ac vity, students can use prior knowledge to predict what they will find in the surprise

         bag.  This will allow them to demonstrate their knowledge of seman c rela onships such as
         categories, parts of a whole, and object func ons.  The ac vity also serves to increase vocabulary
         by building knowledge of concepts.






          Game (10-15 minutes)


                                    Games are an interac ve way for students to get exposure to theme-
                                    based vocabulary. Included in each unit is a printable matching or bingo
                                    game. You can also create a game of ‘fishing’ by tying a magnet on the
                                    end of a string that is a8ached to a s ck and using it to pick up

                 vocabulary cards that are a8ached to paperclips. In addi on to targe ng speech and
                 language goals, games are a “real world” way to teach appropriate pragma c skills (i.e.
                 turn-taking, establishing eye-contact, etc.).



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